Starts at the Town of Magnimar
Sent out to find missing peasants near a cave outside of town. Come upon a door where someone deliberately chiseled away any markings that previously existed on it. Beyond we detect a faint transmutation aura. We enter a 16 sized room that contains a raised altar.
Old dude painting a color inverted eye, a tribute to The Blind King. Symbol seems like Absolon, original deity humans worshiped invention and society are his domain. He isn’t evil but he is supposed to be dead. Old babbler says a cult (“deep underground,” “dark things”) defiled the chapel. Says he will reward us if we can purge the temple of its “unwelcome visitors.”
Tunnel 1: Small, contains low dais. Trig stands on it and pretends to die. All tunnels are the same. Each of us stands on a dais and we sing, a vibrating in our skulls results. Another room opens up leading to another tunnel. Fauntleroy suspects the temple may be devoted to an old eldritch god.
Halfling and three humans are in the room at the end of the tunnel. Trig bluffs to make them think we’re also mercenaries. A puzzle is on the door in the center written in Aklo. We go through to the next room that contains another altar with a bowl. A man stands in front of the altar, dressed almost like a grave digger, along with a cultist and a number of undead. Fauntleroy starts to get real bored, wonders what Quickbeam is doing at home.
We try to bluff through the room by pretending to check on the prisoners but they aren’t deceived and the battle begins. The cultist heals the undead but we defeat him as well as the undead and the other guy. It turns out the guy was a Zombie Lord. A black wand of Animate Dead was recovered from the cultist with 10 charges left. In Aklo, a parchment from his pocket reads the password for a door puzzle. He also had some weapons, trinkets, and vials (gross looking liquid, other two look like water).
Door on right has a password, left has no handles or hinges, one straight ahead has tendrils carved on it leading to the altar.